Guide to Beating Riddle School 2: A Complete Walkthrough

Guide to Beating Riddle School 2 A Complete Walkthrough

Guide to Beating Riddle School 2: A Complete Walkthrough – Riddle School 2 is a classic point-and-click adventure game that challenges players with creative puzzles, humorous dialogue, and quirky characters. As the second game in the Riddle School series, it builds on the story of Phil Eggtree, a student trying to escape the confines of his school. With a little guidance and problem-solving skills, players can beat this game, but some of the puzzles can be tricky without a helping hand. This guide provides a complete walkthrough to help you beat Riddle School 2 efficiently, covering each room, puzzle, and item needed to escape.

About the Basics of Riddle School 2

In Riddle School 2, the main objective is to guide Phil through various rooms in his school and figure out a way to escape. The game includes interacting with other students, teachers, and objects to find clues and items that help you progress. The controls are simple: you point and click to move, investigate objects, and pick up items.

Step-by-Step Guide to Beating Riddle School 2

1. Starting Point: The Band Room

    Grab the Coin: You’ll begin in the band room where Phil is daydreaming. Start by picking up the quarter (25 cents) lying on the floor.
    Leave the Room: After collecting the coin, click on the door to exit the band room.

    2. The Hallway

      Once outside, you’ll find yourself in a hallway with several rooms. You’ll need to navigate through these rooms to collect more items and interact with characters essential to escaping.

      Visiting Different Rooms

      1. The Janitor’s Closet

        Locate the Janitor’s Closet: Head over to the janitor’s closet, which is marked with a “Janitor” sign.
        Interact with the Janitor: There’s a mop in this room, but you won’t need it right now. Instead, talk to the janitor, as this will help you later in the game.

        2. Mr. Sum’s Classroom

          Enter Mr. Sum’s Math Room: Next, go to Mr. Sum’s classroom. You’ll notice students inside, but your main focus should be on the teacher’s desk.
          Pick Up Another Quarter: Look around the room and find the second quarter, which you’ll use later.

          3. Mrs. Green’s Classroom

            Enter Mrs. Green’s Room: Proceed to Mrs. Green’s classroom, where you’ll find a character named Smiley.
            Talk to Smiley: While she doesn’t provide items, she adds to the story and gives clues, making it worth chatting with her.

            4. Drinking Fountain

              • Find the Drinking Fountain: Locate the fountain in the hallway. This may seem unimportant now, but it’s crucial for the game’s progress.
              • Notice the Temperature: When you inspect the fountain, Phil will mention that the water is warm, hinting that you may need a way to cool it down.

              The Principal’s Office and Gaining Access

              • Head to the Teacher’s Lounge: Go to the teacher’s lounge, which is near the other classrooms.
              • Distract the Teacher: Inside, find a way to distract the teacher by interacting with objects around the room. The goal is to get her out of the room so you can grab the key.
              • Get the Principal’s Key: Once the teacher is distracted, pick up the key on the table. This key unlocks the door to the principal’s office.

              Collecting Items and Using the Vending Machine

              1. Using Your Coins

                Go to the Vending Machine: With the two quarters you picked up earlier, head to the vending machine.
                Buy a Cookie: Use your quarters to purchase a cookie from the vending machine. This cookie will come in handy later for interacting with characters.

                2. Giving the Cookie to Chubb

                  • Locate Chubb in the Hallway: Chubb is a character blocking a hallway in the school. You’ll need him out of the way to proceed.
                  • Offer the Cookie: Click on Chubb and give him the cookie you bought. He’ll eat it and then move, allowing you access to the area he was blocking.

                  Entering the Principal’s Office

                  • Use the Principal’s Key: Now that you have the principal’s key, go to the principal’s office door and use the key to unlock it.
                  • Search the Room: Once inside, look around the room for any important items or clues that will help you escape.

                  The Escape
                  Find the Exit Door: After gathering all the necessary items and clues, head to the school’s exit door.
                  Unlock the Door: If you’ve followed all the steps, you should be able to unlock the door and leave the school.

                  Key Tips for Success in Riddle School 2

                  • Pay Attention to Dialogue: Conversations with characters often reveal hints or necessary actions to complete the game.
                  • Click on Everything: Point-and-click games reward exploration, so try clicking on various objects to see if they’re useful.
                  • Follow the Sequence: Most tasks in Riddle School 2 have a specific order, so follow the steps carefully to avoid backtracking.
                  • Save Frequently: Some versions of the game allow you to save. If possible, save your progress to avoid starting over if you get stuck.

                  Wrapping Up

                  Beating Riddle School 2 is all about exploring each room, picking up essential items, and interacting with characters who give you clues. Remember to take things one step at a time, as missing a single item or character interaction can halt your progress. With this guide, you’ll be well-equipped to solve every puzzle and help Phil escape from school once again. Riddle School 2 is a game that rewards patience, curiosity, and a keen eye for detail, so dive in and enjoy the challenge!

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